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However, because of the wheel's U-shaped design, I was only ever able to get about 180 degrees of rotation comfortably. Actual degrees of sensitivity aren't stated on Microsoft's site, but because the wheel uses an accelerometer rather than a connected sensor, it can't possibly only be more than 360 degrees of rotation sensitivity. The Speed Wheel features an internal accelerometer that allows users to steer their digital car by holding the wheel in front of them and twisting from left to right. Missing from the button mix are the left and right shoulder buttons, a seemingly innocent enough omission that-as I'll explain later-causes some serious interface issues with one of Microsoft Studios' premier racing games. In the middle of the Speed Wheel's stalks is a pod that contains the Xbox media button and the Back and Start buttons. Likewise, placing the D-pad under the user's thumb means that the menus that lead you to the racing action can also be navigated. Most racing games map brakes and gas to the left and right triggers, respectively, so it's good to place these quite literally at the user's fingertips. On one of the device's stalks you'll find a directional pad and the left trigger and on its other stalk the Y/X/B/A buttons and the right trigger. Then again, the name "Wireless Speed Yoke" likely just doesn't roll of the tongue as smoothly. The wireless wheel isn't so much shaped like a wheel as it is a stylized flight yoke from an airplane. Surely the wireless wheel can't do better? The whole kit weighs about 30 pounds and takes me about 10 minutes to drag from its place in the bottom of my closet and set up, but once it is, the driving experience is spectacular.
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Normally, I do my racing simulation from behind a proper racing wheel with 900 degrees of rotation belt-driven force feedback the choice between paddle, H-pattern, or sequential shifters a trio of pedals and an aluminum adjustable stand to hold it all together.
#Forza motorsport 4 microsoft wireless speed wheel full#
The Speed Wheel bridges the gap between the Controller S and a full racing wheel. By the end of the weekend, the Speed Wheel had won me over. As a car guy and a bit of a racing sim snob, I initially viewed this wireless, motion sensitive plastic bauble down the bridge of my upturned nose. Microsoft's Wireless Speed Wheel will be available in late October.Īlong with my review copy of Forza Motorsport 4, I was sent an example of Microsoft's Wireless Speed Wheel to test with the game.